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Team Versus is a combination between the Versus and Team Arcade modes, with the 2 person local multiplayer aspect of the former and the team configuration options (and subsequent Life handicaps) of the latter, though If any side sets their team configuration option to simul, their partner character will be controlled by an A.I. profiles during the match via debug keys, though both characters must still be selected by the respective player's controls on the character select screen. It is possible to use Versus for human vs. Versus is a standard 1 on 1 game mode that allows two human players to fight against each other via local multiplayer, with starting a match being as simple as both players picking a character from the roster and player 1 picking a stage to do battle on. The only way to exclude a character from Arcade mode is to give them an order value of 0, as characters that do not have order values assigned to them will not be excluded from Arcade mode, and will instead be treated as if they have an order value of 1 additionally, M.U.G.E.N does not support Arcade order values that are greater than 30, with any characters that have order values exceeding this limit being treated as not having an Arcade order assigned to them, effectively giving them the default order value of 1. The order that opponents appear in Arcade can be configured via the screenpack's f file, which allows the player to both assign an ordering value to each character and to set how many iterations of characters with any particular order value appear in an Arcade run, the latter of which is handled through the arcade.maxmatches parameter under the section. controlled opponents that are also taken from the player's roster. 1 progression game mode that sees the player using a character from their roster to fight their way past A.I. M.U.G.E.N comes with nine different game modes and an options menu to configure the engine's settings, with the game modes being: Arcade, Versus, Team Arcade, Team Versus, Team Co-op, Survival, Survival Co-op, Training and Watch M.U.G.E.N also comes with a dedicated 'Exit' option to close the program, though such an action can also be accomplished by manually closing the M.U.G.E.N application window or pressing the ESC key, leaving the Exit option as a way for people who are using input methods such as controllers or fightsticks to close the program.Īrcade is a standard 1 vs. Despite being an acronym, it is not known what M.U.G.E.N stands for as even Elecbyte have since forgotten, though its name is supposedly derived from its time as a shooting game.
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Elecbyte have said that some of the inspiration for M.U.G.E.N came from games such as SFIBM, an unlicensed PC port of Street Fighter II. M.U.G.E.N started off as a PC shooting game, though Elecbyte made the change from a shooter to a fighting game when they noticed "there weren't any good commercial fighting games on the PC at the time".
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M.U.G.E.N has a fairly large community, with multiple forums and sites dedicated to the engine, as well as many internet videos with the purpose of teaching users how to use and customise the engine or (more commonly) broadcasting M.U.G.E.N fights.
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Being a fighting game engine at heart, M.U.G.E.N takes inspiration from a variety of classic fighting game series such as Street Fighter and The King of Fighters, featuring a seven-button combat system ( Ⓐ, Ⓑ, Ⓒ, Ⓧ, Ⓨ, Ⓩ, and Ⓢ ), typically representing three punches, three kicks, and a taunt, though characters are not limited to having those presets, with many opting to use fewer buttons and less traditional button layouts.
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M.U.G.E.N allows users (typically known as "authors" or "creators") to create content for the engine such as (but not limited to) characters and stages for others to download and add to their game, or just to keep for themselves, as well as fully-fledged fighting games.
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The most recent version of M.U.G.E.N to be publicly released is version 1.1 Beta 1, which was released on August 7th 2013, though the most recent stable build is version 1.0, released on January 18th 2011. M.U.G.E.N (also written as MUGEN and Mugen officially pronounced "moo- gen" ) is a freeware 2D fighting game engine developed by Elecbyte. The default motif for versions 1.0 and 1.1 of the M.U.G.E.N engine For the article about the character based on the engine, see M.U.G.E.N (character). This article is about the M.U.G.E.N engine.
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